Creating a House Beat in orDrumbox-v2

A step-by-step guide to programming a House groove, designing a synth bass and using note triggers.

Step 1: Tempo & Drumkit Selection

  1. Set the Tempo: Click the BPM control in the top toolbar. Adjust the slider to a value between 124 and 128 BPM, the usual tempo range for House music.
  2. Select a Drumkit: Click the Kit dropdown selector in the toolbar. Choose an electronic kit; House music traditionally uses 909-style drum sounds.

Step 2: Programming the Core House Groove

The groove is programmed on the step sequencer grid of the Pattern Panel. Step numbers below count from 1, with 4 steps per beat (16 steps = one bar).

Step 3: Designing the Synth Bass & Setting Loop Points

Instead of a sample, the bass uses a sound from the built-in synthesizer, and its track gets its own loop length.

1. Sound Source

Click on an empty track name to open its Track Editor. Scroll to the Sound sub-panel and change the Instr dropdown type from a sample assignment to a synth-generated sound.

2. Synthesis Setup

Click the Edit button to bring up the full-screen Synth Editor overlay:

3. Setting Track Loop Points

Back in the Track Editor, go to the Loop / Pattern sub-panel. The drum tracks span one bar (16 steps); change this track's Loop Point to 8, then write an 8-step bass line on the grid. The bass track loops back to step 1 after step 8, so the half-bar bass line plays twice for each drum bar.

Step 4: Adding Variations Using Triggers

To make the beat change from one loop to the next, trigger conditions can be set on individual notes in the Note Editor.

1. Ghost Kick (Probability)

Place an extra kick drum note on step 16 right before the loop turnaround. Click this cell to open the Note Editor. Under the Triggers category, lower the Prob (probability) setting from 1.0 to 0.40. This kick now has a 40% chance of playing on each loop.

2. Every N Loops (Every & Pos)

Add a clap on step 11. Open its Note Editor, and find the Triggers panel. Set Every to 2 and Pos to 1.

The note plays when:

(currentLoop + pos) % every === 0

With loops counted from 0, this clap is skipped on the first loop, plays on the second, is skipped on the third, plays on the fourth, and so on.

Step 5: LFO Modulation for Stereo Movement

Step 6: Mixing & Final Export

  1. Click the Output button on the toolbar to check the master volume, the low-cut filter (35 Hz by default, removes low-frequency rumble) and the master compressor.
  2. Click the Tools button in the toolbar.
  3. Set Loops to 4 or 8, then click Export WAV to render the pattern as a WAV file.
Tip: press the V key to show or hide the VU meters and the waveform overlay on the pattern grid.
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